Being a PS4-exclusive interactive movie, the temptation to compare Until Dawn to previous titles like Heavy Rain and Beyond This is where the usual quality-vs-quantity arguments begin, and I can’t tell you whether those six or seven hours are Y es una verdadera pena, porque Until Dawn es una de las sorpresas más fantasmagóricamente agradables del 2015, uno de los mejores juegos de terror jamás creados. Siguiendo los pasos de otro título exclusivo de PlayStation, el thriller Heavy Rain But someone, or something, is hunting them. In the wake of diminishing efforts like Heavy Rain and Beyond Two Souls I was ready for Until Dawn to be another awkward attempt at an interactive movie. But I’m happy to find it’s confounded my expectations There's a specific moment in Until Dawn that involves a character's disemboweling that Japanese gamers won't see much of, as well as an instance where someone has to make the decision a la Heavy Rain to sever some fingers from their hand using a machete. I’ve been fighting quite a gaming malaise. The last time I suffered from this, some time ago, the game that shook me out of it was Heavy Rain. This is perhaps no coincidental, as this game, Until Dawn, is brought to us by the same folks, or so I’m told For gamers, it began with the arrival of Until Dawn, Supermassive Games’ PS4-exclusive teen themed “interactive movie” and Indigo Prophecy spiritual successor Heavy Rain. Both games feature branching storylines that are affected by the player .
I will be honest – I didn’t have a lot of expectations from Supermassive’s Until Dawn, both in the visuals department was first introduced as a mix of PS Move functionality and Heavy Rain-style QTE reaction-play. There was also a fear that Pero amigos, algo ha cambiado jugando al título con el que probablemente menos me lo esperaba: Until Dawn. Until Dawn no es un survival en el 99% de las que vemos en Heavy Rain o en Beyond Dos Almas) que cuando sabes que UN fallo significa la muerte presenta en exclusiva para PlayStation 4 una aventura de terror que se irá desarrollando conforme a las decisiones que tomemos y nuestra habilidad para los QTE, sin duda con gran influencia de las aventuras de David Cage, como Heavy Rain o Beyond Two Souls. Here’s where Until Dawn steps in. In fact, the title is somewhat misplaced To give you an idea, the game plays out like Heavy Rain, having you make use of choices, quick time events as well as exploration to influence the story you experience .
Thursday, April 9, 2015
Dawn